Nick Fernyhough

3D Artist & Developer

Jensons Apartment – DeusEx

Tools Used: 3DS Max, Zbrush, Adobe CC, Substance Painter & Designer – Built and rendered in UE4

Contributions: All – 3D Modelling, unwrapping & texturing. PBR materials built for UE4 with Substance Painter, Designer and Photoshop.

ABOUT ME

"Always Growing"

Hi, I’m Nick, a 3D artist and developer.

My love for games began in the 90s with classics like Crash Bandicoot, Final Fantasy VII, Pokémon, and Gran Turismo 2. By 13, I didn’t want to just play them – I wanted to create them. With some guidance of mentors at Modacity, I dove into 3D modeling, sparkling a lifelong passion.

Over the years, I’ve honed my skills in 3D modeling, game design, programming, and animation and shared this knowledge through teaching. Now, I’m ready to bring my creativity, expertise, and dedication to the games industry, contributing to the next generation of games.

Core Skills

3D Modelling
Game Programming
Game Design
Animation
Project Management
Web Design

Software

3DS Max
Maya
Blender
ZBrush
Adobe CC
Substance Painter & Designer
Unity
Unreal Engine

Programming

C# & Java
C++
UE Blueprints
HTML/PHP/CSS
JavaScript
THREE.JS